For the most part, you should think of Paper Mario as a role-playing game. The game itself is an interesting blend of elements. I'm not sure how the whole paper theme got snapped together with the stage theme, but the bizarre mix seems to work. The backdrop of the game is literally that, it's a stage, complete with homes that have front walls that fall over to let you see the action inside and battles literally take place on a stage. It's a clever bit of detail that adds a nice touch to the look of the game. When Mario walks around he's as flat as his title character, but when he turns, instead of instantly reversing direction, Mario flips over like a piece of paper, temporarily showing his edge. The first thing you will notice is that everyone is 2D in a 3D sort of way. You've got an imperiled princess, a collection of shiny stars and one do-gooder Mario there to save the day.įortunately, the gameplay is considerably more innovative. The plot, like in many of Nintendo's best games, isn't exactly original. Paper Mario: The Thousand-Year Door does a good job of blending action, role-playing and mini-games into a single experience worth checking out.
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